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View the Project on GitHub GalacticSoft/Azmyth

Overview

Azmyth is a generic game framework used to create flexible RPG and adventure style games using procedural content generation in C#. It can be used to produce procedurally generated height maps and temperature maps that can be rendered in a variety of ways. It uses QuadTrees and Perlin Noise to generate psuedo-infinite maps in real time. It can also be configured to use different noise algorithms such as Simplex and Value noise. Demos are available in WinForms/GDI+ and XNA.

Azmyth Screenshots


Features include:

Planned Features:

Code Samples

License & Copyright

Copyright (c) 2014 Marissa du Bois

The MIT License (MIT)

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Author

Marissa Willow du Bois
Marissa is an avid programmer and has been developing software for the past sixteen years. She is currently employed as a programmer analyst developing accounting software for the wine industry.

Contact: marissa@galacticsoft.net
Website: http://www.galacticsoft.net
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